using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

namespace Nirvana.HTN
{
    public abstract class HTN_Node : Node
    {
        private HTN_CompoundTask _rootTask;

#if UNITY_EDITOR
        
        public override void DrawWindowGUI()
        {
            EditorGUILayout.LabelField("123.456");
        }
#endif
    }
}